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NA$AДата: Воскресенье, 17.10.2010, 11:49 | Сообщение # 1
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bannyhop, fast awp switch, silent run

Code
alias +xawp "+attack;wait"   
alias -xawp "-attack;wait;slot3;wait;lastinv"   
alias +toggleOn "bind mouse1 +xawp"   
alias -toggleOn "echo ON* ON* ON* ON*"   
alias +toggleOff "bind mouse1 +attack"   
alias -toggleOff "echo OFF* OFF* OFF* OFF*"   
bind "rightarrow" "+toggleOff"   
bind "leftarrow" "+toggleOn"   
alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!"   
alias -plant_c4 "-attack; -duck; lastinv"   
bind "alt" "+plant_c4"   
alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack"   
alias warnteam "say_team BACAM BOMBU,PAZITE!"   
bind "f" "+warnhe"   
alias +knifekill "+attack; wait; -attack; wait; +attack2"   
alias -knifekill "-attack1; wait; -attack2; slot10"   
bind "x" "+knifekill"   
alias +coloratk "+attack; adjust_crosshair"   
alias -coloratk "-attack"   
bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0"   
alias darkergrey "con_color 51+51+51"   
alias darkgrey "con_color 66+66+66"   
alias lightergrey "con_color 90+90+90"   
alias evenlightergrey "con_color 150+150+150"   
alias lightiergrey "con_color 190+190+190"   
alias lightestgrey "con_color 220+220+220"   
alias white "con_color 255+255+255"   
alias red "con_color 255+51+51"   
alias darkred "con_color 204+0+0"   
alias lightred "con_color 255+0+0"   
alias green "con_color 0+204+51"   
alias darkgreen "con_color 0+102+0"   
alias lightgreen "con_color 0+255+0"   
alias blue "con_color 0+102+102"   
alias darkblue "con_color 0+0+153"   
alias lightblue "con_color 0+0+255"   
alias purple "con_color 204+0+153"   
alias darkpurple "con_color 204+0+255"   
alias lightpurple "con_color 255+0+255"   
alias brown "con_color 153+153+102"   
alias yellow "con_color 255+255+0"   
alias orange "con_color 255+102+51"   
alias pink "con_color 255+0+204"   
alias darkpink "con_color 204+102+153"   
alias color "cl1"   
alias cl1 "black; alias color cl2"   
alias cl2 "darkergrey; alias color cl3"   
alias cl3 "darkgrey; alias color cl4"   
alias cl4 "lightergrey; alias color cl5"   
alias cl5 "evenlightergrey; alias color cl6"   
alias cl6 "lightiergrey; alias color cl7"   
alias cl7 "lightestgrey; alias color cl8"   
alias cl8 "white;alias color cl9"   
alias cl9 "red;alias color cl10"   
alias cl10 "darkred;alias color cl11"   
alias cl11 "lightred;alias color cl12"   
alias cl12 "green;alias color cl13"   
alias cl13 "darkgreen;alias color cl14"   
alias cl14 "lightgreen;alias color cl15"   
alias cl15 "blue;alias color cl16"   
alias cl16 "darkblue;alias color cl17"   
alias cl17 "lightblue;alias color cl18"   
alias cl18 "purple;alias color cl19"   
alias cl19 "darkpurple;alias color cl20"   
alias cl20 "lightpurple;alias color cl21"   
alias cl21 "brown;alias color cl22"   
alias cl22 "yellow;alias color cl23"   
alias cl23 "orange;alias color cl24"   
alias cl24 "pink;alias color cl25"   
alias cl25 "darkpink;alias color cl1"   
Bind "f5" "color"   
developer 0   
r_mmx 1   
ex_interp 0.01   
rate 25000   
cl_updaterate 101   
cl_cmdrate 101   
max_smokepuffs 0   
max_shells 0   
alias is_reloading "weapon_knife; wait; wait; lastinv"   
alias +reload_fake "+reload"   
alias -reload_fake " -reload; is_reloading"   
bind "n" "+reload_fake"   
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"   
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"   
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"   
alias dr_cycle.fP3 "dr_loop.fP3.00"   
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"   
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"   
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"   
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"   
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"   
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"   
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"   
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"   
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"   
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"   
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"   
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"   
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"   
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"   
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"   
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"   
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"   
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"   
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"   
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"   
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"   
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"   
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"   
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"   
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"   
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"   
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"   
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"   
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"   
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"   
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"   
bind "n" "+duck_run.fP3"   
alias #w "wait"   
alias #eq "+duck;#w;-duck"   
alias +#eqj "+jump"   
alias -#eqj "-jump"   
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"   
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"   
bind mwheelup "+#eqbunnyx"   
//alias balarina   
"+attack;   
wait;   
-attack;   
wait;wait;wait;wait;   
+reload;   
wait;wait;wait;   
slot5;   
wait;wait;wait;   
+jump;   
wait;   
-jump;   
wait;   
-jump;   
wait;wait;wait;   
slot3;   
wait;wait;wait;wait;   
slot2;   
wait;wait;wait;wait;   
slot1;   
-reload;   
wait;   
-reload;   
wait;   
-reload"   
bind "k"+balarina"   
cl_crosshair_color "0 0 0"   
cl_crosshair_translucent "0"   
alias "+str" "+attack; cl_crosshair_color 250"   
alias "-str" "-attack; cl_crosshair_color 250"   
bind "mouse1" "+str"   
alias +matrixslow1 "fps_max 0"   
alias -matrixslow1 "fps_max 999; -speed;"   
bind "e" "+matrixslow1"   
alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"   
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"   
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"   
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"   
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"   
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"   
alias +strafeshoot "+ss_left"   
alias -strafeshoot "-attack; -moveleft; -moveright"   
alias +newduck "+duck; no_strafe; adjust_crosshair"   
alias -newduck "-duck; do_strafe; adjust_crosshair"   
alias +newleft "+moveleft; no_strafe; adjust_crosshair"   
alias -newleft "-moveleft; do_strafe; adjust_crosshair"   
alias +newright "+moveright; no_strafe; adjust_crosshair"   
alias -newright "-moveright; do_strafe; adjust_crosshair"   
bind "END" "strafe_toggle_on"

Установка: For bannyhop ju hold jump button,for silent run ju hold N button, press RIGHTAROW to disable AWP FAST SWITCH,or press LEFTAROW to enable.
THIS IS NOT A CHITING


 
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